ad ... ad in my face all the time good consept bad code
It rocked my socks off. Good job.
Clunky movement, not-so-stealthy stealth kills, and for some reason after I spoke with the mad scientist in the cage, the enemies became incredibly invincible. Before it was two, three shots to a guy; now it's five clips to a guy. I sat under a platform shooting clips into enemies the entire game (it was impossible to kill them after they became so invincible)
It looks fantastic!
Its such a shame the movement is so clunky - movement on ladders and rope is painfully slow - and often I found myself grabbing onto a ladder when I was actually trying to jump over an obstacle (annoying, because I still haven't made it over the obstacle - easily fixed by not placing obstacles anywhere near ladders), or falling through a platform when I really wanted to crouch (to focus aim - easily fixed by not having enemies near platforms you can fall though). I really do feel this game would have been heaps better if the movement had been more smooth and fluid.
Stealth kills are a odd because I don't really feel stealthy doing them - just need the enemy turned the other way - also nearly impossible to pull off when the enemy is higher up on stairs - and quite often I would end up just slashing the enemy with my knife (mostly from trying to be fast - if you sneak up, and WAIT for "press space" to appear, then it's usually successful). Thankfully enemies are totally stupid - you can even run up to a bandit - push him away from the others, run for cover, wait for him to turn, and stealth kill!!
And I found it odd that I could fire through scenery, boxes, etc, but not certain platforms. Made killing enemies ridiculously easy.
Big minus for making me run around the same locations with some contrived bandit/experiments/alien plot. Yes I thought the plot/story was terrible - especially the appearance of the alien egg - it really needed to be there dormant when you first visit it's location.
Oh yeah - and there was a glitch just below the "terminal 1" sign, if you climb to the top of the left-hand ladder, you fall into the scenery and become stuck (restart required). I missed that rope to get to the right-hand wall the first and second time, so climbed a little too high on that left-hand ladder twice before I realised "oh, use the rope"!
Thought the "footsteps" mechanic to warn of enemies was great! And the audio gets a big thumbs up. Did I mention the game looks fantastic? Well it does!