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Mars Baby Brawl

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Author Comments

The rules of Mars Baby Brawl are simple:


1. Capture 3 Baby Pills


2. Activate the Baby Maker


3. Enter the Instant Labor Chamber before your competitors


You'll need quick reflexes to pull this off...good luck!


***Updates 7/2/2014***
+Improved Item Spawning
+Better Sound Effects handling


***Updates 7/1/2014***
+New Game Icon
+New HUD
+New Controls Menu
+Cleaner level starts (Opponents are now in formation)
+Various fixes to pesky little bugs


-Loading Game Content is still buggy - try reloading your web browser if you notice anything strange


Thanks for playing!!!

Log in / sign up to vote & review!

If anything, what the game needs most is a way to tell who has how many pills. Whether you make it a HUD type thing or if its just a number or symbol straight onto the egg is up to you. Just some way to determine who to avoid and who to bash.

Also, maybe make the AI more aggressive based on whomever is closest to completion and then a more defensive position when they're leading.

istDev responds:

Thanks for the feedback 1234poop

Funny that you should mention implementing a HUD - I'm currently trimming down the original HUD (it was omitted), my first attempt was admittedly too "over the top". I'll just use the tried and true "scale & tilt" technique for the HUD elements.

Mars Baby Brawl's AI was more advanced but I had to sacrifice parts of it in order to complete the game. The original AI algorithm executed in a similar manner as your suggestion. Hopefully I'll be able to bring it back <fingers crossed>.

I'm trying my best to work around the Construct 2 free edition 100 events limit...Construct 2 is an awesome tool - I'm sure I'll find a way to cut down on the events if I keep digging :)

Thanks for the vote!!!

Has potential but is confusing.

I eventually blew up with no explanation as to why.
I have no clue what does or does not cause a pill to show up, but basically to win, I have to collect 3 while avoiding getting tapped by my opponents (causing you to lose a pill). Tapping an opponent makes them lose a pill: so logically if an opponent is in the lead, I'd want to bash them, right? However bashing an opponent seems to also have a chance to kill me!

Basically it's a bit repetitive currently. You've done a good job with this project though, and as you flesh out your next projects, I will be interested in seeing how they turn out.

Rated a 2. It's not worth blamming, but it's not worth playing a second time. Keep it for personal review as something to look back on as you improve.

istDev responds:

Thanks for the feedback KujiiTetsuiga

Your break down of the gameplay is spot on but colliding with an opponent shouldn't cause your jet pack to explode randomly. The jet packs can sustain up to 30 hits (jet pack to jet pack collision) before blowing up. I had a visual indicator for sustained damage but I had to trim a lot of "necessary" events (advanced ai, indicators, tutorial...etc) prior to adding menus.

There's a 100 events limit (I used the free version of Construct 2 to make Mars Baby Brawl) and I've surpassed that limit many times (I'm trying to mitigate the loss of vital events while navigating around the event limit). It's basically "event Jenga" at this point :)

Once again thanks for your critique, good stuff!

The game doesn't even load.

istDev responds:

Thanks for the heads-up Saintanik, I'll look into it

Credits & Info

Views
1,613
Votes
5
Score
3.78 / 5.00

Uploaded
Jun 29, 2014
8:01 PM EDT