As yofoboy pointed out, it's not a game. I really don't see the point in making this digital if you don't make some rules.
If you really want to go on this concept, then at least make it more general. Allow different backgrounds and pieces to be able to change game.
Sorry, but there's nothing to judge about this. It's not a digital chess board. It's just a background and some movable objects.
Why do people make dress up games? Why do people make jigsaw puzzle games? Why do people make virtual board games? Probably because they like making something.
There are rules to go by. There are no move checking for the pieces because it slows down the game when playing with 4-6 people, AND because I was trying to keep this app simple.
It isn't just some movable objects. They can't be moved off the screen if kids are messing up moving the pieces, they drop at the edge. You can overlap any number of the pieces and still get to move the pieces you want. None of the pieces collide with each other. The game is very light in memory and resources. Each piece snaps to a grid of 2x2 pixels for easy placement while playing.
Thanks for your feedback. :)
What can I say, it's a simple drag and drop game? So technically this isn't really much of a game on it's own, you need 6 players, honestly at any give time I don't happen to have 6 friends in the room, if I did then I wouldn't be using my computer and being all antisocial. And technically couldn't I just get an A3 piece of paper, draw the grid on it and use pieces from the chess sets I own? Not that I'm much of a chess fan myself and not that many of my friends are either.
I'd be more impressed if it wasn't just a drag and drop game, in that there's actually no other programming involved. Usually a chess game (even the two player versions) is at least programmed so you can only move on your turn and you can only move one piece on your turn and that you can only move the pieces which you are supposed to be able to move. With this there was no restriciton, you could move any piece, anywhere, at any time and the game comes with a whole wall of text as instructions. Yet strangely it has no instructions on how to play chess, it simply assumes we already know how.
The conversion of chess to 6 player chess isn't as smooth as the many 3 player and 4 player chess, since you had to add extra squares which don't exist on a normal board. And generally the idea of multiplayer chess is that all players start an equal distance away from each other for fairness, it was more like two boards in one here, it may have been wise just to make it 4 player. The art also wasn't particularly good, you didn't use the generally excepted design for certain pieces.
And here's the final problem with this game, you missed out 2 pieces from each player. One of those two pieces being the most important piece in the game, the Queen.
Did you READ the description or in-game instructions? Each player has TWO queens, bishops have been removed. XD
Play it with 5 friends, you might like it.
It is Hatcher Chess, not traditional chess ;)
No one I know has been able to program the AI for a 4 or 6 player chess game that is decent. It is easier to play with other people, just like a tabletop chess game, hence why I made it.
Being so critical for something way too simple, is going to stress you out.
Your mountain range art is is neat, I'd like to see more, keep working on your art :)
Thank you for taking the time to leave feedback! :)
looks interesting but I can't seem to do anything in the game
It is a virtual chess board. You can click and drag the pieces to move. Requires 2 or more human players.
Very bad mechanics, I can move pieces wherever I want.
It is a virtual chess board, if you click on the question mark for help, or read the description, you can see that it is for 2-6 HUMAN players. :)
If you know the traditional moves of chess, you will be able to play it with some friends on your computer, HDTV, or projector.
Thanks for your feedback.