Great game, but I am not able to pass the level "flag ship". Can anyone please give me a hint?
**THIS GAME IS WRITTEN USING HTML5, SOME BROWSER CANNOT RUN IT, PLEASE USE LATEST VERSION OF CHROME OR FIREFOX**
This is a sci-fi Tower Defense game, but it has a new feature that make it not the same as other Tower Defense game. The player can setup the Tower AI behaviour in a very detail way. Using up to 6 AI condition/action slot, which can combine with each other like 'AND', 'OR', the player can utilize each tower strong point, while limit their weak point.
Change logs:
- New tutorial method
- Add score system
- You can get upgrade point by completing mission
- Several buff/nerf to tower
Great game, but I am not able to pass the level "flag ship". Can anyone please give me a hint?
Kudos!I spent quite a few hours enjoying your game!
I liked your take on the game mechanics. You invite players to think and improvise on the fly throughout each level. The way you thought everything out with programmable turrets, multiple firing modes and varied enemy types adds a rich new layer to the tower defense gameplay.
On my first go i played through to the "Data Core" level and got stuck (and i'm still stuck there at the moment:). It was only after looking through the comments for tips that i saw that the game actually had upgrades.
When i went to back to the level, with my newly upgraded guns, i was kind of disappointed. I was expecting slightly stronger buffs (considering the overall difficulty) and a bit more points to spend since cheap turrets are useless in later stages.
I do understand that the game is supposed to go on social media (it has a shop with real money), i keep that in mind while making these next suggestions:
1. The most important thing would be: add more info on upgrades in the game.
- a short upgrade tutorial
- adding mentions or links to upgrades in tool tips.
- you can add the available/owned upgrades for each turret type in their setup menu.
2. If you finish a level with a perfect score, you should be rewarded with 1 (or more) extra upgrade point\s. (Since grinding is a part of the game, you should get something for it!).
3. (Maybe) Gain more upgrade points throughout the game but give more levels to the upgrades themselves. Each upgrade could have 3 tiers and the effects would get stronger the more points you spend.
That's about it for suggestions, i reckon anything more would hurt the monetization model you're going for.
Hope you find this helpful!
Cheers!
Honestly, something that can make or break a game for me is the speech of narration, this is one of those cases that broke this game for me. This game has a great concept but the lack of intelligent grammar and exceedingly dull commentary made for a poor experience. Please, invest in an English lesson...
Luckily, only you are so hateful. You must be an American, who think their country is the center of the world, I bet. Not everyone is an native English speaker and not everyone have the condition to learn English properly. If the game made by an entire studio, well, maybe, but this game is made by only me, one person, only one, so "English"? nah, I don't fucking care. I don't want to deliver a literature product, I want to deliver a game to other people. At least the version in my mother language is perfect though. Lol.
Haters gonna hate anyway.
wow, its so good i didnt realize how addicted i got. ran a bit slow but overall great game.
For sure a nice, unique and different touch for a tower defence game. Just really difficult in the later stages. I have no clue how to beat the 'Data core' level. 5-6 waves is the max I beat.
Would be much better if you would also get the invested money back when you restart a wave instead of starting the wave again with the in the previous atempt bought towers.
And suggestions for the 'Data core' level are welcome.
Hey, the tower you've just built on the wave which you retry to (the tower with yellow square around it), can be sold for 100% price. If a combination doesn't work, just retry wave and sell those newly built tower for full price and try other combination. Just remember, tower with yellow square around it can be sold for full price, because they are new, and counted as "not used yet -> not a second hand tower".
*** SPOILER ***
On data core level, the enemies are mainly heavy armoured. There is a choke point which two path will merge into one, place several cannon around that choke point to utilize the splash damage. At later wave, place a Wave Emitter and set to Special Attack to slow all of the enemies down. Add several Gauss Cannon and set them focus fire on the Corvette. If no Corvette, then Fire at will.
You should reset your upgrade and invest on Shrapnel of the Cannon, which cause splash damage to also have some armour penetration. Remember, you can reset and redistribute upgrade point anytime you want to. There is no restriction.
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Cheers.