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Asteroid Field 2030

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2030AD, defend your spaceship from the asteroid field and enemy pixel ships to survive.

Inspired by gameboy retro gfx, using construct 2.

First game. If you have something to add or report a bug, I'll be glad to hear you. ;)


Arrows - Move

W - Shoot
E - Second Gun

From 5 to 5 seconds a power up is Spawned, use them wisely.

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I think this game could be a lot better if you made the controls better.
In the original asteroids, you can aim your ship 360 degrees without moving. In this game you can aim in 4 directions without moving, and 4 more directions when you are moving. This makes aiming incredibly difficult, and since enemies are chasing you, you barely have a way to defend yourself because you cant run away from them and shoot them at the same time. Most of the game for me was running away from the enemies and trying to take pot shots at them. The actual asteroids in the game seemed to give a lot of score but they were no threat whatsoever to the player so there's not really any use in destroying them, since score is completely arbitrary.
Additionally, the art has inconsistant pixel density and the player and enemies are really small. When you beat the game, the high score only displays 2 numbers even if it's a higher value than that. Having A and B as controls right on the screen and then not using those keys in the game is incredibly confusing. You aren't sacrificing any nostalgia by just making those keys say W and E. When you hold the fire button down, everything on and off the screen that gets hit makes noise, with the asteroids being the loudest, and at the same time, there's no visual feedback for when a bullet hits an asteroid.
That's most of the things that caught my eye when I played. While it has a lot of flaws the general idea isn't that bad. If you made some changes you would have something good to work with.

scofano responds:

Thanks for your comments, @sushin00. Some of them I am aware of but could not achieve within the deadline. The controls on the screen should be hidden on this version. They are there because I tested the game on my ipad a lot. The sound is really annoying, I will fix that asap.

The foundation is solid for an asteroids clone, but the sound effects are really annoying.
I really like the simple art style, its very fitting.

scofano responds:

Yeah, the soundfx volume became an issue. I'm just awating for the competition results to became public to change a few things on the game.

Thanks for your comment.

All is good, but after 18k+ score, highscore is 18 :( , still i enjoyed the play .

scofano responds:

I don't know why but there is something connected to the webstorage behaviour. I'm trying to fix that.

Thanks for your comment. :)

I think you'd get better ratings if you made the graphics for the ship+enemies bigger and lowered the asteroid density by a little bit due to the size increase. as well as tried to customize/fine-tune the built-in Construct2 movement system. The music was a great choice though :P

scofano responds:

My inspiration was gameboy retro style and the sprites were meant to be small but my friends told me the same: "increase the size of the ships". Well, I was willing to have some prototype for the construct jam. I hope I had more time.

Music theme is from http://incompetech.com/ :)

Thanks for your comment.

This is a good version of asteroids but the sound effects are a bit harsh on the ears (especially if you are wearing headphones).

scofano responds:

You are right, I've to figure it out how to normalize them. :(
Will do it on the next version.
Thanks for your comment