This is too fast and too hard.
ABOUT THE GAME : You play as a "non-commercial" drone who is tired of taking orders. Strike as much ground artillery while flying as long as you can. Inspired by games like Luftrausers, Flappy Bird, etc.
HOW TO PLAY: Fly(space) as long as you can, and bomb enemy ground targets. Use your projectiles(down arrow) to protect yourself from enemy RPGs. Avoid clouds, they disable your ability to jump & fire. Try not to bomb civilian houses!
PLEASE: I'd love to know your longest time & destroyed count, and the door is wide open to constructive criticism.
ABOUT ME: My first game-jam entry ever. It was a little rushed due to me traveling and working long days in the last few weeks leading up to the deadline. That and I couldn't settle on an idea to execute. It is also my first time using Construct 2. The art was made in a few hours, and the rest was done over a week or so.
Thanks for checking it out.
This is too fast and too hard.
sucks
you shouldn't start flying (my first 3 tries ended in crashing down straightly) . would be nicer if the drone would be on some kind of ground. and than the player can start the run by pressing space the first time.
In addition, that about an increasing difficulty ? Starting with lvl1: flying, lvl2: destroy targets, lvl3: protect your self ... something like this.
You make a good point - as I've experienced dying right off the bat myself quite a bit. I was going for that "difficult but fun" feel, but ended up not having an acceptable balance of both. Thanks for chiming in, I appreciate it.