Fun to play hard to master. The concept and gameplay mechanics are solid. It could use some polish around the edges and possibly a tutorial/rework at the beginning.
In the year 2030 not only are all cars self driving, but the roads adjust direction and shift around as well. But the road works have broken down and you must manually set the roads to get the cars safely to their garages.
Some tips you normally would learn as you play:
1. Click a car for a boost of speed. But do so only if you need a block it's using, the time to work ahead is more important.
2. Click a countdown timer, when all the roads are ready, to turn off the delays and double the cars speed. After doing this all distance covered adds to Bonus points.
3. You can just sign your name in the High Score window, but you have to click the "Guest" tab sticking out the top of the window.
What to expect?
At level 4 there are bonuses to pick up.
At level 6 Garages are in different order.
At level 11 some tiles start out locked.
At Level 14 there is a road of traffic to cross. (in progress)
At level 17 find the toolbox to unlock tiles. (in progress)
Fun to play hard to master. The concept and gameplay mechanics are solid. It could use some polish around the edges and possibly a tutorial/rework at the beginning.
Cool game, simple enough for my kids but they want me to take over on the harder levels.
I'll be adding a Sandbox mode game eventually, where you make the longest road you can, and click the car to send it. No adjustments while the car is moving, so no loops, but it will save high scores.
boring
Pretty good game! I like the features you can unlock with each level, as well as the rising difficulty - however, the points system (or possibly just the display) doesn't work properly, so there's no penalty for swapping tiles. Makes the game very easy for now.