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VRFactory

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Author Comments

v1.01 bugfixes:
- Audio fix
- Negative hype fix
- Fixed game speed control
- Added a few new options for Leveling
- More ballanced Games making


v1.2 Update:
- Medals!
- Some fixes with variables
- Fixed Leveling System
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VRFactory
Inspirations:
♦ Ready Player One
♦ Sword Art Online


You play as owner of small company. Your goal is to make ultra awesome Virtual Reality devices and sell them worldwide.


Make sure your position in the gaming industry won't go down and have fun!


Thank you for every review and rating, any feedback is appreciated.


I know, graphics suck (except the panels). Sorry, I'm coder not an artist.
Also, I'd like to thank the unknown author of the awesome GUI Panels I used. So, thank you :D


◘ BONUS: VRFactory Making-of Playlist ◘
http://open.spotify.com/user/1169283754/playlist/4bOlso7xhXhSwelFqOSWVc


--
The game was made for Construct 2 2030 Challenge

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It's good, but not done. First, PRODUCTION. Seriously, I can do 250 twice a day, or 500 every...something like 25 hours. (And 1000? It's around 2 days.)

Also, going into Games or Advertising resets production & what it's set to. Nice if you were an idiot and told it to make 5000, but annoying if you only have 10. Also resets the dialog boxes on level-up.

Also, what's the point of the level-up stuff? I assume give-aways and thing is increased popularity, but past that...increase the price slightly? (PS: Was playing 2x speed the whole time, and level-up seems to be very slow, but not paused.)

Ordering games has a big problem too. Start one, and order another later, and it seems to just round down to 0% if it's under 50%, or up to 100% if it's over. (Only saw reset from 30%s and finish from 80%s, so not completely sure.) And they're completely irrelevant. If you want to you can get the 4m without doing anything with games, just keep making more VRs.

And...I wish there were more than just one VR you could make. It's kind annoying to make just one and that's it. And no "new game" button anywhere that I saw...which is kinda annoying.

PS: Achievements don't seem to work. (And they seem rather pointless. "Start playing", "do nothing until day 2", and "just keep pushing Production button again and again".)
Anyway, hit over $10m in a month (and I had a low profit margin per VR) and was bored by then. (And games money eventually is just crazy. Had like 8 of them, got a million bucks a round. 2 were 1k, rest 1.5k, and 1k daily advertising is nothing in less than a week.)

Also, there's no....game-wide counters. There's just the day's take, and that's it. No produced-this-game, no counter for what you did on the level-ups (and there's no hint for when those are), nothing telling you cost-per-VR after the start (and no way to change the cost of it, no way to change anything about it actually).

About your reply to someone else...I'm not quite sure I'd go as low as 40%. There's a lot it could use, yes, but you've got a very good framework. But yeah....it needs quite a bit of work. It's basically just "make 1 VR, wait for it to sell, repeat until you can make 10 and sell them quickly, max advertising, repeat until 25, 50, 100, 250, keep doing 250 and start making games, just make more games until you're bored assuming you're not". And actually you can start doing the 1.5k games when you're doing 50s. Would be nice if production were automatic, just set a rate. Anyway, nice, but...gets boring fast. I both got $10m and wrote this in like, 20 minutes.

i was making a lot of money but i kept failing because i bought to many devices

MrReynevan2 responds:

Sorry bro.

not a bad game but holy crap my cpu temp hit 140 and I quit. second I closed this game temp went down

MrReynevan2 responds:

How is it possible?
I had no more than 4% CPU usage when I was testing it...

I know, there are many calculations in background, but it shouldn't be that much.
What browser are you using? Maybe try other. And send PM if it worked. It's important for me.

Fun game!

MrReynevan2 responds:

Thanks ;) I'm glad you like it

Nice concept but needs to give more feedback as what the players is achieving. In short this is still but a concept. Company simulations need several structure working as one to simulate a market, and market population, technology, supply and demand. In game stats, ratings, and feedback are need for a player to actually act in the company setting. Polish this more and fit in its blanks. The rating instead reflects how much done as oppose to rating a full game.

MrReynevan2 responds:

I see. So I've done no more than 40% in 4 days, and the Jam ends at 15th of June... I think I'll pass...

Credits & Info

Views
6,738
Faves:
3
Votes
12
Score
3.60 / 5.00

Uploaded
Jun 12, 2014
3:42 PM EDT