Good stuff
Tanks follow the signpost direction.
A tank will wait for others to rotate if they are on the same hex.
Click to rotate a signpost.
- Yellow is untouched.
- Orange is rotated - once a tank reads it, it becomes red.
- Red is rotated and visited - once there is no tank on the signpost, it will turn to its original direction.
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The game was created for the Berlin Mini Game Jam with the topic "Russian invasion". The theme is based on the 1968 invasion of Czechoslovakia ( http://en.wikipedia.org/wiki/Warsaw_Pact_invasion_of_Czechoslovakia ).
After the WWII, Czechoslovakia was liberated by Russia. Russian agents established strong political dominance, resulting in a coup of 1948. The totalitarian regime was swiftly established, leading to many political executions and natinalization.
Two decades after, socialist Czechoslovakia of late 1960s was slowly walking towards political reform and freedom of society. To prevent a loss of control and establishment of political plurality, Russia invaded Czechoslovakia on 20.8.1986 with force of 500 000 men and 6300 tanks.
The soldiers were told that the occupation is in fact protection of Czechoslovakia from an attack by NATO and were surprised by the resistance from the population. Among others, citizens were turning / hiding direction signs to slow down the movement of the army and later to protect the insurgents.
Soviet military remained until the fall of the Iron Curtain, strongly controlling Czechoslovakian government. The last Soviet soldiers left in 1991.
Good stuff
nice concept!
bug: lead all tanks on one hex and keep rotating it to make them move forever (with some skill) - disable the moving of hextiles with tanks on them to avoid ^^
Thanks for the info, but I can't reproduce the behavior - I even got all the tanks (for a moment) to one location, but I can just turn it once. Can you please tell me whether:
- you turned a hex and a tank started rotating in the direction, but the hex was still orange, or
- the hex turned red but it was still possible to rotate it?
I don't know why, but I truly felt moved by this simple game. The combination of history, music, and futility of game-play, I think, achieved its purpose. Good work.