I don't know what it reminds me of, it's something so familiar, it's like with a v mmmm....
I don't know equally good graphics are 8k HD Full Chinese
##### Controls #####
Arrow Keys, WASD: Move
Space, z, x: Action
Enter, ESC: Pause
Shift: Walk slowly
##### Info #####
WWW is a low-resolution clone of the indie game VVVVVV.
It's an open-source 2D HTML5 platformer, made with melonJS and created for the 2014 Low Resolution GameJam (#lowrezjam 2014).
Game News:
http://alexdantas.net/stuff/posts/category/projects/www/
Full Source Code:
https://github.com/alexdantas/www
##### Plot #####
Viridian, captain of the D.S.S. SoulEye, is having a nice day when suddenly the ship's navigational systems goes astray. He and his crew mates are violently thrown into a huge dimensional vortex and everything fades to black.
When he awakes, everything around him seems strange. It's as if the world around him and himself became blurred, square-ish and kinda... pixelated.
That's when he finds himself on a very familiar situation...
##### Gameplay #####
The game mechanic is the same as VVVVVV: you can walk around but cannot jump. Instead, you can flip gravity and fall upward to the ceiling (or downward to the floor if you're already on the ceiling).
When you die (either by touching spikes or enemies), you go back to a nearby checkpoint.
I don't know what it reminds me of, it's something so familiar, it's like with a v mmmm....
I don't know equally good graphics are 8k HD Full Chinese
VVVVVV but half of the pixels were sold
good concept of vvvvvv for atari 2600
Even though it's only few minutes of the experience, It feels good and it's kind of addictive, the multiple tries keep the game filled with action.
Cool, sadly short.
Physics are a little slow or laggy, especially with the disappearing floor tiles. Most important though, this is just an 8-bit version of V V V V V V, so -2 points for that.
You're right - I had some issues while programming the collision detection on the disappearing platforms. It's kinda buggy, unfortunately :(
I plan to improve this on the next version, thanks for the feedback!