This game was not only challenging, but offered me the inspirational quotes to help get me through each day...
Short version: great in theory, somewhat well-executed but a tad lacking in focus.
The concept of this game is quite nice, and the aesthetics are simple but pleasing. But "simple" seems to be a reoccurring theme here.
If you were to play the game straight without buying any upgrades, sure it'd be somewhat challenging, but only because the gaps between planes/storks/UFOs and the sheer distance to be traveled can be a bit overwhelming. But, once you get a few upgrades (and mind you, they're not at all hard to get), the game becomes painfully easy; so easy, in fact, I might dare say you could win by accident.
Many of the game's shortcomings could easily be repaired if you had spent more time thinking about the game. Important things, such as impact (how drastic of a change upgrades made), value (how difficult items and upgrades are to obtain), and consistent challenge (making difficult parts easiER, but still not easy), among other things. The lack of these things, especially long-standing difficulty, really makes a normally monumental task as leaping to the moon feel really underwhelming, like getting 3rd place at an elementary school talent show.
The game was, however, quite addicting. Had it been more difficult, interesting, consistent, and in general better thought-out, it would've been worthy of a full five stars.
Not a bad game, but the Silver/Gold medals are a bit too cheap if you ask me, couldn't you make space a bit less brutal with the boxes?
Solid game. Not the best in the "distance rocket/cannon" genre - above average perhaps? Never felt particularly challenged - especially once I got a few upgrades under the belt - except for the gold medal - needed to save up balloons - space is awfully empty. To be fair, the bit of sky just before you get stars is challenging if you've been using too many balloons (save balloons, aim at planes, and don't aim at storks unless absolutely necessary).
Needs cosmetics (eg different oufits) to spend excess coin on. Yes, I was disappointed coin magnet upgrades didn't change the look the little astronaut. On a positive note, level 4 magnet is mad powerful (no need to aim for coins - just worry about aiming for boosts).
Main gripe - in space - because it gets empty - it is easy to lose the sense of motion / point of reference (making aiming for that last star just off the bottom of the screen that little bit harder to hit) - a subtle background might help here.
And the quotes get old very quickly - they all feel awfully patronizing. I would switch them out for a random humourous return to earth scenario.
surprisingly addictive. unfortunately, it seems too difficult to win even with all upgrades maxed out. therefore, i quit before winning. too bad.