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Aim for the moon

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Armageddon mockery 10 Points

Destroy 100 meteors in one game

Birdwatcher 10 Points

Get carried by 10 storks in one game

Cloudsurfer 10 Points

Hit 100 clouds in one game

Fare dodger 10 Points

Get hit by 5 planes in one game

Someone warn NASA 10 Points

Discover a UFO

Starkid 10 Points

Hop on 100 stars in one game

A strong back-up plan 25 Points

Have 20 balloons available

Greed 25 Points

Upgrade the coin magnet to it's maximum

Let's speed this up 25 Points

Have 5 balloons in your hand

Rich man 25 Points

Own 3000 coins

Welcome back 25 Points

Start the game a second time

Bronze 50 Points

Score 220000 in survival mode

Silver 50 Points

Score 250000 in survival mode

Dreamcatcher 100 Points

Reach the moon

Gold 100 Points

Score 280000 in survival mode

Author Comments

It's been a while since I published anything. I made this one about 6 months ago, just never got to publishing it. So today I suppressed the laziness controlling me and integrated some NG-goodness into it. Hope you guys like it.

Reaching the moon will unlock an endless mode, scores end up in the table underneath the game.
15 NG-compatible medals are available... happy hunting!

EDIT: Some people had some trouble on startup. This should be fixed now. Thanks to Yatsufusa for helping me pin down the problem.

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Got all the medals for 3 years, come back to play again

There is one weird thing about a bug related to the highest survival medal: during the game the medal pops up after you reach the score of 260 000 - and so says the in-game medal that pops up, while its description in the medals menu says that you need 280 000.

This game was not only challenging, but offered me the inspirational quotes to help get me through each day...

Great Job!!

Short version: great in theory, somewhat well-executed but a tad lacking in focus.

The concept of this game is quite nice, and the aesthetics are simple but pleasing. But "simple" seems to be a reoccurring theme here.

If you were to play the game straight without buying any upgrades, sure it'd be somewhat challenging, but only because the gaps between planes/storks/UFOs and the sheer distance to be traveled can be a bit overwhelming. But, once you get a few upgrades (and mind you, they're not at all hard to get), the game becomes painfully easy; so easy, in fact, I might dare say you could win by accident.

Many of the game's shortcomings could easily be repaired if you had spent more time thinking about the game. Important things, such as impact (how drastic of a change upgrades made), value (how difficult items and upgrades are to obtain), and consistent challenge (making difficult parts easiER, but still not easy), among other things. The lack of these things, especially long-standing difficulty, really makes a normally monumental task as leaping to the moon feel really underwhelming, like getting 3rd place at an elementary school talent show.

The game was, however, quite addicting. Had it been more difficult, interesting, consistent, and in general better thought-out, it would've been worthy of a full five stars.

Not a bad game, but the Silver/Gold medals are a bit too cheap if you ask me, couldn't you make space a bit less brutal with the boxes?