Your work deserves better rating than 3 stars, but there are too much flappy turd spin-offs for me to see this whole genre as non-boring and inventive.
Venturing into deep space, surrounded by treacherous obstacles, you must guide your ship out of the formidable zones towards safety. As you progress you must keep your ship's fuel level high by collecting fuel cells throughout the way.
Your work deserves better rating than 3 stars, but there are too much flappy turd spin-offs for me to see this whole genre as non-boring and inventive.
I agree with you but I am just starting out and this was a bit easy game to make. In your opinion what can be done to improve the game?
Love it, very challenging.
I feel like it's too plain. There are several games of this nature, and the space theme is rather redundant. As for the gameplay, I like the way the ship is actually controlled - it's not super responsive, and has some delay. That makes it a bit more realistic and challenging. The difficulty comes on rather quick, but I think it makes the game more enjoyable. Depending on the player, it might be better to make it come a bit slower, or add stages or levels. If the theme or concept was spiced up a bit, I think it would be more entertaining. Nice work :)
Thank you for your feedback. Can you explain what do you mean by "plain"? Is it lacking polish? Lack of special power-ups/abilities etc? Uninteresting monotonous levels ? In your opinion what can be done to make the game better?
Good To Pass The Time