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This is the Post-Jam version.
This game was made for LD 29 Game Jam. Made in 72hrs.
Check the LD Page Here and the Original Ver:
You are stuck "beneath the surface" and trying to find a way up. There seems to be only 1 giant door blocking your path. Can you open it?
Controls: Arrows , S
4 Keys, 1 way out, and power-ups.
Programming, Art, Design by: Ryan Carag
Music and Sound by: Bill Kiley
- I fixed a bug with wall-jumping so it should be more responsive now.
- Added save-point at the top of cliff.
I had played this game a long time ago, but now with this account I can express what I feel...
This little game is truly a work of art!
The gameplay is perfect and satisfying, the music and sound effects are beautiful, the enviroment is wonderful, the main character is adorable (I felt bad every time she died because of me), the theme of the game is simple but very entertaining.
To not extend this review any longer: This game is just perfect.
Ryan Carag and Bill Kiley, you two are a pair of geniuses.
You made one of the best games I've had the honor of playing.
Sorry for the bad English.
This game has amazing gameplay and beautiful atmosphere and this game inspired me to make 2-D platformers. Keep it up!
You have a future in gaming this is brilliant sure to be something people will enjoy.
Only problem with this game? Climbing up is slower than reckless jumping.
A puzzle platformer that is pure, elegant, simple, minimalistic and to the point. At first, I was walking around and was thinking what could you be offering in this game. But after I got the first ability, I somehow got hooked and have a strange urge that I wanna clear the game. The "what to do" and "where to go" aren't so hard, and that is where the game shines.
I have no complain with the controls. The whole ride is well done. It was good from the beginning to the end.
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