I like your work historically, so I'll fire off two criticisms that will make this better. First, when a bee completely blocks the passage through a honey comb, and you can't move forward or back to adjust for the time it takes to avoid it, it is basically game-breaking. Second-and not sure if it's intended-is that the rocket moves at the same speed as the mouse. There is no motion lag. If this was intended for a handheld device, then I assume there would be a bit, but not to the point that it would bee impossible to move from one side of the screen to the other, which would also be game-breaking, so maybe zero movement lag is appropriate here. Anywho, if you could make the gaps large enough to accommodate a bee and the rocket (meaning if a bee is in the middle of the gap, thre would need to be room on either side for the rocket), then it would be possible for a player to rely on their eye-hand coordination to get through the game, or as far as possible. Cheers.