You did a very good animation for when the bubble shooter sees those are locked, but the animation of the bubbles down was terrible.
The trigger does not send the bubbles when they are below a certain level, you could outline it so I could know where I can send.
When the animation of the bubble that was thrown hit the other occurs, you can not shoot until the end of the animation. It's not something serious, but perhaps for later versions, it was nice to think that too.
D
translated with Google translator