As far as this game is concerned, here are my thoughts. The controls themselves were functional, and I didn't have much trouble moving around, I was generally able to move around quite easily and I thought a triple jump was actually pretty cool, I thought it strange how powerful the character was in the beginning but then the first curse happened and I got the idea.
I thought the curse mechanic was an interesting concept, it's not something that I've seen that often, having the character lose power over time to increase difficulty. However, I do feel like this mechanic may actually work even better in a different type of game, maybe an adventure game, or it might work a bit better here if the character actually had more abilities or if the curse effect was more gradual and if the curse at maximum power still leaves the player with a viable character.
Also, I feel like the game itself isn't taking full advantage of the curse mechanic, I feel like there could be more design around the curse itself, maybe some rather simple but workable obstacles that make play specifically more challenging for a cursed player. I think certain enemy types becoming immune to the lowest level projectile is ok, but those statues also severely limit your ability to move around, especially at the highest curse level when you lose your double jump, you can't clear them anymore, so you just have to put up with them while something else is put on the screen. They do cover a good range as well, so that's a lot of spots on the screen for you to avoid now. However, if you do decide to make something immune to the weakest shot, maybe add the classic metallic sound or something that clearly indicates an ineffective attack, when I shot them with the weak projectile and it just passed through, my first thought was that it might be a bug or a glitch.
A few other things that could be considered are perhaps a few mechanics that help the player survive while cursed, like maybe when shots are make weaker, the player can charge them up for max-power shot. It would still let them remove statues, though at a slower rate, and it wouldn't really be a direct counter to the curse either. Maybe a charged shot could also propel the player upwards a bit, simulating a double jump, and letting them maintain at least some mobility. Maybe power-ups or conditions that can lower the curse by a stage might also be considered.
Regardless though, nice work so far, and good luck on the rest of the project. Hopefully, you'll start getting better reviews after you've made all the changes you were planning to make.