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Hell Hotel

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Author Comments

Shoot your way through a zombie infested hotel! Take the elevator up an infinite number of randomly generated floors and rooms!

WASD to move, space to shoot. Press shift to enter doors. Go through the rooms, searching for supplies. On each floor, you need to find at least one supply crate (floating box). Once you get one, head back to the elevator and you'll move up a floor. Apples replenish health, and ammo crates (blue chests) replenish ammo (duh).

Fall out of elevator (yeh screwed)

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Not a bad game. There could have been more ammo boxes, and sometimes your bullets would hit a fallen zombie instead of going over it, but still a fun little game.

larrynachos responds:

Jesus, people still play this game?

The fallen zombie bug was kept in because you can still earn points by shooting the corpses (lazy game design on my part lol).

Thanks for the review!

nice game but I don't like the blurry view
hope you make the v2 for this game
overall nice game

larrynachos responds:

Antialiasing was a bitch for this game. V2 is going to kick ass!

Honestly, the game gets kind of boring after a while since all the enemies do the same thing (walk toward you), there isn't any challenge or change as you reach the higher floors, there's no end (although you pointed this out in the description, some boss battle and an end still would have been nice). Also, there's no need to walk passed the first door since you can just walk, walk back out, and walk back in and the room will have changed with more zombies and different items (literally randomly generated).Although the rooms are randomly generated, they are randomly generated into the same set of rooms time after time. Also, the enter door button is in an awkward place for me (if it was the l key or something instead of shift, it would be fine, but this isn't too big of a deal).

I do like the concept of the game and had there been more stuff, I think it would've been pretty cool. You could have had victims that needed to be saved before the zombies got them (you could also give the player the option to kill them, which may slowly turn the character into a monster as well). You could also add vampires or ghosts and maybe make some of the floors have unique wallpaper and decorations.

Still, it is a decent game and I look forward to your next one. I did come across two bugs though.


- When you shoot the TV, it bleeds and it blocks the bullets and stops them from hitting the zombies (was this intentional?)
- Someone mentioned that there was a music track in the game, but I don't hear anything.

larrynachos responds:

The two "bugs" you mentioned aren't in the game. They have to do with your browser interpreting extensions or whatever. Also, I was going to add a 2nd part where there would be suites and stuff, and then there would be a rooftop boss. Survivors would have been a great idea, though. Where was your brain when I was working on this?

The reason this game sucks so much is because I want to push out all of my shitty old projects before getting to work on my major games. This was also a test for the clay.io API and I also tested facebook's developer interface. I'll probably make a sequel or a "v2" of this game, and when I do, I'll make sure to try and implement some of those ideas! Thanks for the review, dude.

Dafuq?? when did you make this game? and why wasn't it on my feed? okay.... dude this game is neat makes me feel nostalgic

larrynachos responds:

Thanks, man! I wanted to do more with it, but I got lazy. Sorry :(

Picking up bullets didn't work. I was picking up crates and apples. the apples would increase health but bullets ran out by floor 3. Even a refresh and play again didn't fix.

larrynachos responds: