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Tomoo is a puzzle platform game where you can use Tomoo's special ears to fly and carry things, but not at the same time ;)
Use your reasoning to get through 20 huge levels of puzzle solving platforming mayhem!
Arrow keys to move. A or UP to jump/fly and S to pickup items.

There are some experimental phyics here, namely the momentum based helicopter mechanic which is the core of the more challenging levels.

Please approach with an Open Mind!

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Solid job on this

I found this game to be quite mediocre. I know that's a weird thing to say, but it's how I felt about it. I appreciate how it does have good graphics. That's probably the best part. I really am starting to recognize your style. The rabbit reminds me of the pokemon Buneary.

Well, if it was fatter. It was a bit hard to understand how the fans work. They are usually more automatic in games like this. It was interesting to see how much of a power boost they could give you. I can't really go either way with this.

Dizimz responds:

I really appreciate your taking the time to write a review.
Please understand that While I am competent at scripting, It's not my most refined skill.
The other thing too was there were a number of experiments done through this game.

The game being called mediocre, is not disagreeable. As In, Im inclined to say so. It may sound bad but the game was not a huge ambitious project with the desire to break new grounds, but rather to mess around and maybe get a little sponsor in there ;)

I personally find that huge ambitious designs will end up either a colossal failure or a huge success while the intent to be mediocre tends to be on the mark, which is unfortunate, but the way things work.

BUT! Dont worry you will see some huge failures or successes coming soon from me

Challenging, different and very exciting.

Really cool game! The concept of using momentum when using the ears for lift, pulled off really well, I'm impressed overall! 5/5 on this one.

Glad to finally play this! Saw the video a while ago!

Credits & Info

4.75 / 5.00

Feb 18, 2014
9:27 PM EST