The physics are pretty well done for a 2d level, but I have no idea how to make it past the first screen because there's no directions whatsoever as to how to progress.
Move: WASD Hook: LEFT CLICK
Pull In: SPACEBAR Unhook: SHIFT
Pause: P Music Up: 8 Music Down: 7
Sound Up: 0 Sound Down: 9
Scum Lord is a 2D Top-Down action adventure game for PC, Mac, and Linux that explores the many possibilities of the Grappling Hook mechanic.
You will use the hook to kill enemies, explore the corrupted Scum Factory, move obstacles and puzzles, launch yourself onto platforms, and defeat the several bosses in the game. Retro-styled, Super Nintendo inspired pixel graphics illustrate the several levels of the game, evolving the atmosphere as the game progresses from simple and cute into dark and sinister. Scum Lord might seem like any other friendly indie game, but the finale is sure to be heavy, brutal, and unforgettable.
The development of Scum Lord was influenced by a few old school games such as Castlevania and Zelda and Shoot 'Em Ups like Abadox. The level structure and progression is similar to Super Castlevania IV, as is the difficulty (unlimited continues, but losing all your lives brings you back to the start of the level.) The bosses and puzzles share some with any Zelda title, as every boss has a gimmick or hidden weakness and is fought entirely differently than any other. The game also has a lot of bullet dodging-- for those of us that like to dodge bullets.
Support the game on Kickstarter!
https://www.kickstarter.com/projects/1949177640/scum-lord-old-school-action-adventure
The physics are pretty well done for a 2d level, but I have no idea how to make it past the first screen because there's no directions whatsoever as to how to progress.