I didn't play much, but from what I did: the premise, artwork/animation, music are 5/5 definitely, but the script is a bit too goofy for the story. Some of the characters are like-... Fatts sounds like Fiddlesworth Dun Fiddlin from Grabbed By The Ghoulies, he doesn't sound like someone whom you'd meet in an exhilarating, exciting, unknown forest you're about to explore in a fantastic dream. The Sphinx too, it sounds too childish. The Weaver, for being something so "ethereal", it puts too much effort into explaining itself and semantics, as if it didn't really think everything through before speaking, but you'd expect it to have done that since it's so "above you". I think the next game in this series should be more focused on the abstract, like wonder, confusion, fear and such(example: make going left leading you into a maze, and when you try to go back the way you came, the way changed suddenly, you go right-ward but the transition places you somewhere else) instead of something concrete like that many characters interacting with you. Making the characters silly isn't good in this context IMO. The conversations feel like they're a bit inspired by Pokemon, like the creatures start talking to you in the middle of a topic as if you were to know of it already. I would've appreciated a little more "normal" conversations.