it's an interesting game but every time i clicked on any of the buttons another window would open for the add on the background of this website. this is definitely NOT a browser issue nor a problem with my computer. this is a site issue. too bad the score was the one to pay.
It does work for me on firefox and internet explorer. Do you mean the in-game buttons or the ad buttons before the game is loading. I had problems with loading the ad once, but it worked after some seconds. Can you send me an message about the problem. I want to solve it, if it is a problem with my game.
A unique game. But it needs to have some black space ABOVE AND BELOW the Earth! Because plenty of times there would be an approaching UFO or asteroid and I never even had a chance to click on it until the last second since it wouldn't even be on the screen and of COURSE the impact point of the asteroid will just happen to be right as soon as it is on the bottom of the planet, a quarter of a second after it gets on the screen. It's frigging space. No up or down. They should be able to defend the poles as well as the equator! So it shouldn't be harder to defend up and down than left and right just because it's inconvenient for you to make a game with a 1x1 display aspect ratio.
Thanks for the feedback. I'll change the impact points or the aspect ratio in the next update, to let the player defend the planet better.
I quite enjoyed this quick game. It grabbed my interest and I played it more than a few times getting the order of operations down to the most efficient level. As of this review, I hold the high score. Ninety one seconds. Woot.
A few more elements could make this a full fledged game. Perhaps a higher rate of hazards, but fewer detriments, or quicker timers with fewer rewards. Then again, you could add other sub-elements such as a basis for production (factories, workers, animal labor), population (farmland, hunting, housing), and technology (laboratories, space laboratories, multidimensional space laboratories (this being Earth Prime, there are other dimensions, right?)).
The visuals were simply great. The world turning into a circuit board as technology grew was a nice touch. What I found the most fitting, though, was the music. The atmosphere was set. It put in an air of wonder and made me feel like this was the birthcry and triumph of a new world.
Overall, I love what you have created. It is what it is, and what it is is good. I really hope to see more.
Thanks. You totally got the mood and intention right :). Great suggestions and nice idea for the different dimensions. This could be used to create multiple sequels of this game. I think I'll use the new ideas for sequels, cause I have some plans to improve this kind of game and have to start all over from scratch to got every feature right.
Interesting! Keep it up.
As with other comments. It is pretty short. But for 14 hours that is not bad.
Really, two endings only:
1. You click too slow = too much production = too much pollution
2. You click fast enough on Technology and Population with production around 3-8 = 90 seconds game.
Sorry I wrote the time miscorrectly, I meant 12 hours. Thanks for the review. The game has some bad game elements atm. There was no time left to enhance the balancing so it is very short and easy. I concentrated to much on animation and graphics this time instead of gameplay so unfortunately there is a huge lack of interesting content.
Some huge flaws:
1. Productivity % is directly related to pollution, basically in order to not lose do not let your upgrade points get too high
2. Too easy
3. Too short
Yeah you are right, it is a bit too easy and short, but considering the short time frame, I couldn't add special calculations to the game and want to keep it simple instead of unbeatable, to let anyone finish it. Thanks for the review. The balancing took the most time.
Edit: A new version is uploaded, with some new features.