I must say: this game is very pleasing to the eyes, ears and brain. I like the cute visual style and silly speeches.
It has though, among a few others, a terrible flaw; the blocks's flow. Why:
1 - It's very much unpredictable. You have no clear indication of when the will rise;
2 - Every time the new blocks begin to rise you don't know how much of them to expect;
3 - The movement is something between slow and awkward. Maybe it's because it combines the blocks movement with the weird cursor. It is simply awkward;
4 - Combine all the above and what do you have?
4.1 - Stupid mistakes;
4.2 - Unnecessary waits, because you hesitate to make a move. So you lose the time when you should be in a combination frenzy;
4.3 - Frustration.
The only differentials in this game are the style and the silly story. The gameplay has faults in the very fundamentals of this game type. By the way, I'm about to reach the second boss. I'm no whining. I did not even say that the day is annoyingly short, in MY OPINION. I see it was the main REAL challenge. The gameplay isn't an actual challenge, but rather a rastle.
Anyway. I'll keep playing this game and, if I can adapt to the "mechanics", I'll beat it.
Thanks you for the game.
Cheers!