not so bad. but i would improve the physics and the animations
UP ARROW to go up
DOWN ARROW to go down
Your goal is to get the lowest score
You lose points for hitting enemies
not so bad. but i would improve the physics and the animations
When does it end? Does it end? How is the score calculated? Why can the plane "fly"in water? When you "fly" up from the water to the air, the plane ascends rapidly, without control. That causes me to hit stuff I was wanting to avoid.
The game ends in roughly 2 and a half minutes score is calculated by how many planes you hit. It is an amphibous plane. You have to be carefully when exiting the water because the power required to move in water then in air so the changed would cause a jump this is realistic.
I give this game a generous 2 1/2 stars for not being an absolutely awful game, and for being your first flash. It's definitely a start, but I don't think this should pass. Here are some tips I have for you for your future flash.
1. Add some sound. Some decent music and sound effects can really improve a game.
2. Improve your drawing skills. I'm not saying you need to go and buy Photoshop right now (although if you plan on continuing to make flash for a good period of time, I suggest you do so eventually) but try to make your game less rugged looking. Make the edges a bit smoother.
3. Make the game just more fun. This is probably the most important part. I think that a basic avoid-the-enemies game like this one is a good start, but try doing something like having a death animation for the plane and making enemies vary in more than size.
I think you have some potential, and as a first flash this is very good, so go improve a little, and try again.
I have a designer make the designs in photoshop the reason they are rough was because when i would import them in flash thats what they look like. I dont understand why they didnt look like that in photoshop.
It needs to be more engaging. I was totally bored.
Physics too crappy and idea not so smart or new.