00:00
00:00
Newgrounds Background Image Theme

Noodlemations just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

FTK: Find The King

Share Collapse

Author Comments

*Had to completely restart the Newgrounds page bc it corrupted my last update*
Avoid wolves, bats, and dragons' fireballs while you race through 4 large pixelated worlds to find the missing King!


A,W,S,D or Arrow Keys or a Controller D-pad (may take a few seconds for the HTML5 to recognize a controller) to move


Space Bar or START on a Controller or the button on the screen to PAUSE


There are hidden locations and chests to help increase the 60 second time limit


BEWARE - the limited area of visibility IS to increase the difficulty of this very simple, casual game...also, watch out for those fireballs! They won't go away, so the longer you're in the world the more that dragons will be setting your surroundings on fire!


The Donate Button is broken in the player...but this link will work ;)
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5935VSKB5C43L

Log in / sign up to vote & review!

Apologies for the short, shallow review but I did want to mention a couple things and I just didn't find myself interested enough to keep playing.

First, your movement is broken. I remember a review that said this earlier, but I wanted to tell you exactly why it's broken and how to fix it. The review said you snap back into place after pressing the key for a short period of time, and you responded saying it's a design choice because some colleagues of yours found out they sometimes moved accidentally. The problem isn't that they moved accidentally, then problem is when they moved accidentally it was more of a pain to get back to where they were before. That indicates the movement is simply too slow, which is an easy fix.

When you see a problem or when someone tells you there's a problem, don't fix that directly because usually that means there's a deeper underlying cause and your fix won't do anything except waste your time.

Next, I don't believe this has any replay value. You play it once, find the king, and then you close out and never come back to it again. I would suggest randomizing the king's position or the map some to give it replay value. Then add a high-score table so the player is aware there's replay value and can challenge their friends.

Finally, the graphic style is interesting but lacks color or definition. I understand the art style you were going for, and i'm being a bit nitpicky now, but for me it would have been nice if the graphics had something else with them.

A thought-out game meets an okay mechanic and is implemented "meh"-ly - all-in-all not bad but not something i'd spend a lot of my time on.

7moore7 responds:

Updated the game. I fixed the movement issues. And the game has always randomly generated where the King spawns in every one of the FOUR (4) worlds. The graphic style is exactly what I was going for, and I am quite sure that most people will not be a fan of what they see - but this isn't a game meant to make every single person happy or designed to bring in millions of dollars in revenue. It is simple. Very simple. The gameplay, the graphics, and the music (which some players are still not hearing, and for the life of me I can't figure out why). And this is a game that practically begs for a scoreboard or similar system, but in sticking with my Where's Waldo theme, there are no scoreboards when you look for Waldo. Thank you for taking the time to put your thoughts down in words. Especially thank you for having something more intelligent and constructive than, "This game sux" or "Great game."

no offense to the author, i can definitely appreciate the classic style here. however, "classical" mechanics like this are really antiquated. I feel like the Author might have cut themselves short by staying so true to the retro style.

For example, after going so long on the first world, I touched some fire randomly because my character decided to swing around for no reason. so i died, and found myself at the beginning with no reward and nothing to convince me that the fairly-mundane obstacle course I just ran would be worth running again.

So I quit.

I will still give my own opinion-based rating, but please be aware it's only based on maybe two minutes of gameplay.

GFX - 7 (great late-90's "fat-pixel" style)
SFX - 0 (heard none or any music).
DESIGN - 4 (antiquated design, poor showmanship)
GAMEPLAY - 3 (character twitchy, hitTest is poor, worlds are dry)

I say "poor showmanship" above because as I was looking to see if the Author had included sounds, and then checking to see if there was a mute button included as a matter of courtesy to players, I instead found a "GIVE ME MONEY' button...and all I could think was that it was a bit presumptuous to think that this would be worth money. I work pretty hard, man. I have a credit card here, right here in my hand. I could give you a buck. I could give you five. But I think about how hard I worked to earn that buck and aren't convinced you deserve more than I do.

In conclusion, nothing personal.

Nice. Could use a bit more work. More objectives/missions.

The game was decent but the controls felt... slippery? I enjoyed it though.

so.... is this stolen? I swear i saw this earlier today on newgrounds somewhere else

7moore7 responds:

If you'll notice the first line of the Author Comments, I had to restart the game page because Newgrounds somehow corrupted my files when I tried to update them. This is the same game that you saw earlier, but with a 4th world and some small tweaks.

Credits & Info

Views
2,015
Faves:
1
Votes
5
Score
2.70 / 5.00

Uploaded
Nov 25, 2013
1:23 AM EST