I found several flaws with the game.
The graphics in this game are confusing to me. A blank figure with a strange hat tells me nothing, and neither does a small colored square. I am aware that you intend for the art to be minimalist. This is still not an excuse. A simple square with a triangle on top would be enough to represent a house, a small rectangle with a smoke stack could represent a factory, an anchor could represent a port. Perhaps instead you could simply make a town a circle, a factory a square, and a port a triangle. Maybe you could replace them with letters, even.
The avatars do not do their job. They lack identifying features. I do not know what a rectangular hat means, or why the enemy is colored brown. You could easily have replaced them with something more fitting. Even replacing them with a single letter would be better, because at least B representing a Bandit makes sense.
I don't find the combat to be fun either. It involves random button mashing. The combat options are unclear too, the symbols chosen are difficult to identify. In an RPG I want to be able to think ,and for my choices to be meaningful. Button-mashing and arcane symbols do not help with this.
I am not asking for pretty graphics, simply ones which do their job of identifying the objects. The game-play was repetitive and did not keep my attention, and neither did the story. Graphics can be minimalist without being ugly or confusing.
Whether or not you like my tone, I ask you to at least consider the content of my post.