Has potential.
Vote on the Poll: http://www.easypolls.net/poll.html?p=52696c3ce4b0707c21e7863d
DayNight is an RP/Episodic/Hive-mind/Visual Novel.
But to better explain, DayNight will be a community driven story experience. Each episode will present the player with a set of choices. That the next episode will pick up where we leave off here, and build on the choices the players made "as a group" from the previous episode.
Episode 2 is my last "Beta" test. I'm confident that I know enough about AS3 to code my game out. I feel like I can also mend the issues that have been brought up. This episode also did provide a proof of concept for me, that I could indulge you with choices a midst an episode without having to poll you every single time. It was limited here, but I feel like I can amount some level of an illusion of control in the future. You can expect more of this sort of branching narrative within each episode as a whole in the future. Not every time, but sometimes. Especially when you begin conversing with npc's and actually characters, instead of this A.I. thing.
I think I have to agree with most of you. Each episode alone will appear rather dull. But that isn't necessarily why it's there. This (like all other episodes) is just a piece of a puzzle. Most importantly, the "gameplay" isn't found within each of these embeds. It's actually found between "you" and "me". Playing just the episodes alone is only half the experience. So I will encourage you all to visit my page and such.
Feel free to drop on by: http://daynightthegame.newgrounds.com/
Has potential.