Very nice animation and well done on your project. Although I doubt it'd make a difference at this point since it sounds like a past project that is long over, but I wanted to make a few suggestions that may help for future endeavours. Mostly, consider a little more carefully how you relate the animation to reality, so that things don't seem out of place. Even though your bee and other elements were kinda cartoony, I found things like the empty rocking chair to be a little off-putting. I am supposing we were supposed to get the sense that someone was recently in that chair, and so it was still rocking. But through the whole thing it was rocking and resting in the extended forward and backward positions as though someone were in the chair. It gave the impression at first that there was a ghost in there. But seeing the rest of the animation, I'd say that's not what you were going for. A rocking chair left unattended would have a few short, quick rocks left in it before settling, and become shorter and shorter until stopping. I know it's a small thing, but it felt so very out of place. Not to mention the sound of the rocking chair was the kind made when there is a large weight on it, to cause the creaking in the boards. I immediately was fixated on the chair and wondering what it's deal was. This brings me to another point. When working with sound effects, consider the context to make it seem more real. Like the creaking of the chair which made no sense with nobody in the chair, the bee's steps to me made no sense in terms of the surface he was on. Even if he was the size of a person, nobody's steps sound like that. The bee kept varying the pressure and intensity of his steps, but the sound effect was exactly the same, no matter what. That's what I mean by the context of a sound effect. Think about how something WOULD sound in a certain context, and maybe even replicate it by actually doing it. It actually would not have seemed odd at all to completely omit the bee's stepping sounds, since he's so little. But changing the pressure, loudness, and duration of sound effects can make a big difference in making a person feel submersed in the animation.
One last thing: I felt the beginning of the animation was drawn on for far too long. We were just looking forever at scenery, and then FINALLY when we get introduced to the bee, he ends up flying around that very same scenery for a while. What would have been far smarter, in my opinion, would be to use bee flying around as your way to begin the credits. Start with him flying around and showing off all your CG furniture, taking a look around, and then we're already becoming invested in your story even during the opening credits. That way, when the credits finish, we get to be introduced to the bee, which we've already been wondering about since we've journeyed with him up to this point. See what I mean? More interesting than staring at furniture forever and then doing it all again with the bee when the show "starts". Anyway, those are my thoughts. Good work though.