I enjoyed it, too, though it ended up being too easy to keep me engaged for long. It needs something that can block moves. With the way it's set up, you can't possibly fail, you just have to use enough moves. Perhaps set a range of difficulties where, say, you have a limited number of moves (smaller depending on difficulty level). Part of the appeal of mah jong is the fact that there are so many ways to lose. This takes all the strategy out of it, which is fine for quite a lot of people, but perhaps as part of a higher difficulty setting could make it appeal to a wider audience. Just my thoughts, it was still enjoyable. Excellent graphics, design and music.