Miami Outlaws

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cant go to lvl 2 fuck this

it was okay, entertaining for poeple who want to kill time, but its difficulty should be increased a little more.

Too easy & repetitive, but a solid base of coding & HUD design. Bad game balance, in that points are awarded for no obvious reasons, and the upgrades show no obvious improvements.

And what's up with being able to shoot multiple bad guys in a pile, all at the same time, yet being able to _miss_ the civilians in that pile?! A good shooter should make us use strategy, make us prioritize threats, make us time shots and select the proper weapon for different situations and targets.

Work on the levels, give the bad guys more mobility and strategy, do things other than steady shooting. As is, they are nothing more than vulgar egg timers, just counting down health by being there. Also, make us want the upgrades.

Great game, it got potential to improve, but it finished too fast, games too easy and have no story but I liked the guns and the action. It needs more features other than just shooting the bad guys. Maybe you can get more ideas from the stick man action sniper games, they are popular because they got stories and a lot features but of course even though they are animated like sticks of not the best graphics, it is a great game, great source of place to get shooting game ideas.

It was entertaining. You should have forced the player to advance to the next level. I got the Para and two soldiers while still on the first level, then it was just a breeze to finish the game.

Credits & Info

3.48 / 5.00

Jul 18, 2013
6:42 AM EDT
Action - Shooter - First Person