a game of this type must have levels (each with its difficulty) with difficult bosses to defeat
I'm sorry but your grade is 0
Your task is to clean the world from aliens.
a game of this type must have levels (each with its difficulty) with difficult bosses to defeat
I'm sorry but your grade is 0
I wouldn't ask for perfection, but you should have made the levels like Contra to get a higher score.
This game certainly has a lot of problems.
1. The runners don't do anything to you at all. They just push you back and that's it.
2. The shooters aren't supposed to be dropped from out of thin air. Having them dropped by an enemy transport (Chopper or APC) would be much better.
3. Having a boss to fight at the end would be nice. Having to do the same thing over and over again really bores a player after the first three minutes.
4. Having the classic controls is just fine and dandy but utilizing the mouse would have been great improvement.
5. Having an upgrade system would be also ideal as more difficult enemies appear (and not just drop out of thin air!).
You have a good thing going here kid. Listen to the others and compile the suggestions. Who knows? You just might make it big in the gaming world.
this game has a lot of problems the most annoying one is the controls the level desing is total crap
you put no effort in to it at all its just the same thing every time
The game suffer from a lot of flaws. The most important being its ultra-awkward controls and the unability to bind keys so you may not use the controls offered by the game.
Given you manage to get through the control issues, you are greeted by some of the cheapest level design that one may conceive, which really make it obvious that this is another of those infinite platformers with randomly created worlds... and in this case, the randomizer pattern is very lazy. The game will often throw shooter enemies that are just high enough to shoot at you but too low to be reliably hit with anything but grenades, which are hard to aim due to their seemingly random trajectory.
Greatly adding to the problem are the fact that projectiles are nigh-impossible to see, no thanks to the blatant abuse of particle effects.
To make it all worse, the graphics are horribly balanced ; very tacky menu and level graphics mixed with detailed SNES sprites. It's very jarring to say the least.
The game is not a total loss ; if you actually took the time to design randomized level chunks and better enemy placement, the game could be very enjoyable. Likewise, you could do things to improve the graphics, like trying to make the foreground match the background and ditching those default buttons for something more appropriate. I'd recommend either removing the particle effects or making projectiles flash so they may actually be seen (and thus, dodged). Also, a problem with most endless games lies in repetitive music ; unless the theme you chose is one you are sure that the players can't get sick of, have a varied soundtrack with the music swapping once in a while to prevent reptition.
Due to the rather large amount of flaws making the game not very playable, I am forced to give this a single star score. The game does work in many ways ; the gun + grenade mechanic reminded me of Metal Slug and pulled off with fixed levels and graphics fixes, this could be very interesting. But in its current state, the game deserve a blam, I'm afraid.