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Habla Kadabla

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Habla Kadabla is a nice witch who owns a small shop in Moonfield. One morning she discovers that her enchanted cash register was stolen. Help Habla Kadabla get it back!
Hello everyone!

We want to work on a new game called Eddie-venture, but we're gonna need your help.
Eddie-venture is a classic point and click adventure game, just like in the good old 90's, in which you will spend a stormy night in a town run by gangs.
The game will be a full length game with original music, sounds, voice overs, mini-games, funny animation cut-scenes and lots and lots of puzzles, it's plot will be comic, involving humor and multiple options dialogs. The game will be supported on all desktop platforms: Windows, Mac and Linux.

By now we've developed all of our games alone, just two people: one in charge of the graphics, plot and sound, and the other in charge of programming.
For each game we develop, we are always very limited by time and resources. Because of that, we are always forced to eventually make our games shorter than we would like them to be and we are forced to give up on some of the content, such as mini-games, puzzles, different plot lines and some new features that we didn't have in our previous games but always wanted to add. This game is planned to be more polished and over 20 times more feature packed and longer than our average game, but for a development of a game of this magnitude we will need the services of much more professional workers.

If you donate, you will not leave empty-handed, you will get some very cool stuff in return!
Go to the page at indiegogo, see all the cool perks you will get and donate.

The project:

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This was fun and I like the magic effect

funny and easy game.

Awesome game but the duck game would be better if Habla was off to the side instead of in the middle very hard to shoot the ducks

Once again rushed mass production oozes from the game made by Carmel - for instance when trying to buy broom or duck shooting ticket with 4 dollars - couldn't the main character say "it's not enough money" instead of the generic line ""it doesn't work"

In the end why did the carnivorous plant ate the villain but not the hero? It's a missed opportunity to make one more puzzle how the hero disposes of the villain using the carnivorous plant somehow.

All the magical soup ingredients found in single place? Again feels too rushed and short, could have made a twice as long game if she had to seek vampire blood in a vampire infested house, mummy toenails in a Egyptian museum and so on.

I loved the magic. Creative and had fun time playing this one.