1) I absolutely dig the music. It's boppy and adventurous without being too mind-numbing. 2) I like retro graphics and the like, and graphics don't make or break a game for me, but I feel like you need to commit a bit harder to an aesthetic and find a way to streamline it. 3) I like some of the mechanics that you put in, like the wall-climbing, but I'd like to be able to duck, and I'd like the control to be tighter. Some of the enemy placements for the introductory level are on a pretty high learning curve for just getting the feel for the game, and that gets a bit discouraging. Otherwise, I look forward to seeing how your game creating develops over time.
As this was my first project, I expected it to have some faults to it but am learning from those to better myself next time. I'll note what you've typed and will improve upon Final Warrior 2 with that in mind :)
Cool game :D
Glad you enjoyed it :D
No up for jump? No WASD? No mute button? No option to change controls either, I see. Also, the graphics needs to be both better and clearer: I fell to my death in the first level because there was no indication that I COULD fall to my death at that spot. The music isn't very good either.
Sorry, but I just can't think of any reasons why I should give this game a high rating.
I understand your frustration about the control layout and options. While keeping the programming simple, I did sacrifice the viable options that could have been.
As for the music, I had to go with what, I felt at the time, a good mix with the artistic style of the game.
I hope to improve my programming with each title that is released, or find someone who can do a (way) better job than I. Thank you for playing, though :)
Real fun. my only complaint is that there are no mute button.
Ah, yes. I should have implemented that. I'll put that down for the next update :)