I like the idea and controls but for a test the game shouldn't have a end so the player can get a hang of it without having to wait through credits. At least let the credits be skip-able!
This is a proof of concept, I was just seeing if I could get some basic gameplay and I am planning on improve the game in future updates. If you could give any advice or cool stuff to improve the game please leave a comment.
I like the idea and controls but for a test the game shouldn't have a end so the player can get a hang of it without having to wait through credits. At least let the credits be skip-able!
That is a good idea that is something i will definitely add to the game thank for the idea.
Gameplay was awkward. Took me 4-6 tries in order to get the hang of things. The turning is a bit shoddy, also with the speed just slightly difficult to control. Plus the fire was barely visible. The concept seems promising, hopefully you can improve further on this work. I liked the challenge of having to dodge the planet while firing. Hopefully you'll build further on this.
Thanks you, I will definitely try my best to make this a good game some day. I really want to make games that people like to play so I decided to start with a concept and see where it takes me with the peoples ideas of what they want. So I hope one day it will be a game that people want to play and can say I helped build that game.
Wrong instruction.
How so are the instructions wrong? If you can clarify it I will fix it in the next update.
It's nice, though it could be quite a bit better. My suggestions would be to:
* Take the credits screen from the end of the game, and put it somewhere else. Some games put that as an option for the main screen, so that people can view the credits without playing the game. This also allows people to play multiple times without seeing the credits every time.
* Several typos in the Instructions. "Titen Class", "Reveres Gravity pulse".
* The mouse becomes invisible when I put it over the game window. This is expected after I start playing the game, but makes the start and information buttons a guess at finding. If you want to keep it that way, I suggest putting in arrow key navigation and have some indication of which button will be pushed if the user presses space/enter/whatever.
Thank you so much for you details and suggestion on how to better the game. I will definitely look into the issue you were having and I like the idea of having different navigational options and having the credit as an optional button.
Awful.
I thank you for responding to my game, but I would like to know what exactly you did not like about my gaming if at all possible.