Not bad, fun for a while and a little challenging.
Nice game, a simple find-the-path and avoid the objects game with some extra physics. I like the sketchy style the objects have, makes it seem more like a puzzle than a game you can emerge yourself in, but at the same time it's dreamily atmospheric. The challenge kicks in pretty quickly, starting with level two. Nice work!
Pretty fun game, but it does seem to lose its appeal after the first 10 levels or so.
I would have liked to be able to earn achievements while playing. At the very least to hold my interest in this game a little longer.
Anyway, good game and keep up the good work.
The choice to reduce the 'star' value per try is one of the stranger design decisions I've seen for a while. All it does is cause the player to waste time hitting the "restart level" button if they want a high-score. Either base it off of timing of one run or some other "in play" parameter, rather than having it reduce with every try.
Also, the 'slow' and 'accelerate' keys should be somewhere stationary, instead of following the ship around. That just artificially inflated the difficulty and was annoying.
Good game...some odd decisions made about ranking and button placement.
Fun for a little while until you get stuck