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Meet our big blue man, he really likes bacon. Help him eat the bacon as well as avoiding uncooked bacon. Fight bosses (by jumping into them, it's pretty simple) in some clever stages.

Use the ARROW KEYS to move and spaSPACE to open levers.

Main work: David Binns
Some concept Ideas: Ryan Laker

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I thought this game had some potential to be a half-decent platformer, but it didn't measure up to my hopes. Jump height really didn't work for the height of obstacles or enemies. I think either use the health bar or reverting to the beginning of the level, but having both really didn't work. Also noticed that moving backwards, the character didn't even flip to face the same direction; this seems like an easy fix that really detracted from the game for me. Lastly, I didn't see the point of collecting bacon for points when your score resets between levels anyways.

dbguitar100 responds:

The "Moonwalking" was semi intentional; a glitch I could of fixed but left in for comedic value. You are meant to "jump into" monsters but I appreciate what you mean. And the score is a problem, if you are a coder do you know anyway of fixing this?

-ABacons development