Underwater 3D Model

Share Collapse

Author Comments

I took a 3D Modeling class the past semester at my college. In class we used both Maya and ZBrush to create a character and environment. While I did not utilize the programs to their full potential, I learned a lot about 3D modeling. My idea was to recreate an underwater scene using a character I had bouncing around in my head for a while.

Tell me what you think!

Also, if you're familiar with my Art Portal pieces, you may notice some resemblance with this old number: http://www.newgrounds.com /art/view/alpha-nuva/scar let


Amazing! The colours and textures are perfect, the camera movement is smooth, if maybe a little fast and the atmosphere is incredibly realistic. It would be cool to see if you could show the camera diving into the water at the beginning too, just a little suggestion. But really great work!

I am generally not one for tests, but this was really good. I guess it's because we just see so little CGI on this website. Won't be long until we're going to have to have 3D glasses for everything. Hopefully, that's still off. I just like the whole underwater theme. It's great to see these interesting designs.

I would love to see this become a full story. I live near the beach, so it appeals to me. It's impressive to see how the crab moves. Or is that a lobster? There's not much else to say about something so short, but it certainly gives off a good impression.

Alpha-Nuva responds:

prawn, shrimp, lobster, water horse. it's all good.

To me, this is just so cool. I've never worked with 3D models before, but I understand the complexity and I appreciate the work that goes into creating them. This was a really cool showcase man, fantastic job!

Hey dude,

There's some nice stuff going on here, but there's also a lot you can improve on:

* The camera is moving around way too much. For one, it's hard to focus on any one item because we're constantly moving. Secondly, I know the tendency when you first start using 3D is to make the camera do big, swooping, smooth movements. It's fun to do, but unfortunately it quickly makes the audience uncomfortable when you don't use believable camera physics.

* You need to find the focal point of this piece. Is it the creature? or the setting. Watching this the first time, I had no idea that the little guy on the rock was the creature. At the beginning we belt past him and look at the rock-face, so I naturally assumed that was the creature. When we finally come back and see the creature, the camera moves around so much that I never really get to study what he looks like and how he's formed. If you freeze-frame any part of this, you'll see there's a LOT of negative space around the characters which detracts from what you're trying to showcase - am I looking at the set? the creature? make it clear!

My advice would be to research other modelling reels. There are thousands of brilliant ones online. One thing you'll notice is the cameras are usually very simple, the framing is clean and the focal point is clear. Often, they won't even use a camera move, it will just be a static shot with a turning model.

Overall I like what you're going for and if this is your first time using 3D, well done!


Click on an icon to vote on this!

Credits & Info

3.09 / 5.00

May 10, 2013
4:42 PM EDT