its harder than it looks, i like how you need to use some brain cells to be good at it, fairly original! but i personally didnt like the music....
SWF download: http://ge.tt/7Ita6Uf/v/0
EXE download: http://ge.tt/8q5e6Uf/v/0
Ludum Dare submission page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21984
Hello, Newgrounds! Being my first time to be a part of Ludum Dare, I'm happy to announce that my team has successfully finished our April 2013 Jam entry, "One Bullet"!
Definitely worth mentioning, we originally planned this project as a level-based adventure centered as an homage to the story of Buddha, whom sacrificed the non-essential things in his life to achieve true euphoria. In relation to our game, we planned to have it change through 4 scenarios: A complex forest, a water dungeon, volcanic area, and finally a sky palace. We further planned the game to progressively get less and less complex, so by the time the player reached the sky palace, the graphics and music would become completely ambient and abstract. In the end, "minimalism" left us with a much shorter experience, but far from our demise.
While time flew by significantly faster than we had anticipated, we're quite satisfied with our entry, and we hope you enjoy it as well!
Programming: flashygoodness
Art & Game Design: Pix3M
Music & SFX: Potentialing
its harder than it looks, i like how you need to use some brain cells to be good at it, fairly original! but i personally didnt like the music....
awesome job on the music, Potentialing did a great job, plus, the idea caught me totally unexpected and i found it amazing!
I look forward for a complete game of this function. Adding options for upgrades is a worthawhile idea to take into.
Nice! it has some many potential development, just feels a little basic right now. Hope you add more to this beast later.
This game is sweet, I love the concept. it's like a game of catch meets monsters plus fire! awsome. I particularly enjoyed the music and sound effects.