it's pretty good but kind of confusing at first then when you get the hang of it, it seems pretty good.
This was a game made for Ludum Dare 22, a 48 hour game jam, hence the rough edges. Took me a while to actually will up the nerve to submit some of my entries.
You are Subject Six, and you awake in a tube in the Blue Moon laboratory.
You don't really know much other than that. Oh, and you can power things with your life. And, as can be predicted, you're all alone.
Instructions are in the game but if they prove a little vague, here's the list:
Left/Right - Move left or right
Up/Down - Transfer power up into yourself or down into devices
X - Jump
C - Use terminals and transit devices
it's pretty good but kind of confusing at first then when you get the hang of it, it seems pretty good.
original. well designed. i beat it in about 10 minutes but i want to play it again to see what that big generator does.
i like it its just hard to do but all in all great ludum dare check out sonic speeds bracket space bracket it was dope for minimalism
The concept is difficult but not overwhelmingly so. At first I didn't realize I could steal power back from the devices I gave it to, but eventually I experimented enough to determine this. I realize that the idea is these things get revealed through the little annotation stations as I call them, but oftentimes as the player I feel too frantic to thoroughly read them as I try to scramble to get my next power cube. Other than that I think the concept is neat and I'd like to see more.
Game doesn't fit in frame.