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Pillar

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Author Comments

**THIS GAME WAS MADE IN 48 HOURS FOR LUDUM DARE 26**

Pillar is a super-short RPG that was made for Ludum Dare's 26. (The theme was Minimalism.)
You play a little block whose objective is to adventure out into the world to find three spells hidden in treasure chests.

Hint: If you get stuck then head back into town. The dialog changes as the game progresses.

Edit:
It seems as though it drops a lot of frames on slower computers. The player and text box moving slow was not intended. It may not feel like lag, but it is.

*The problem should be somewhat fixed.

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A nice game made in a 48 hours challenge. The speed should be improved.

Although i didn't really find the game all that interesting as is i like the idea.
For a game made in 48 hours it got some nice graphics.
I would like to see an remastered version of this as i cant get past finding the first magic for some reason.

I like it but if you can improve the speed and controls , I'll give it 5 stars!!!

The player character moves like a snail. I dont know if that belongs to the concept but its annoying.
I cant interact with my enviroment, like the other persons or the dead body- I tried clicking and pressing almost every key on my keybord.
It looks like this game is not finished.

TheRealdrkrunk responds:

What you're experiencing is really bad lag. On my computer, it runs really fast. Today, I tested it on another laptop and it runs really slow. I'll be making some changes to it. It's a Ludum Dare entry, which means I only had 48 hrs to make it, so yes, it's really unfinished. Thanks for the comment.

has potential, needs to be faster tho. boring as tutorial, cudnt get thru it.

TheRealdrkrunk responds:

Thanks for the comment. The submission process is over for Ludum Dare so I can't make any changes. After the comp, I may work on it some more depending on what everyone thinks about it. It's more of a proof of concept.

Credits & Info

Views
4,379
Faves:
1
Votes
7
Score
3.17 / 5.00

Uploaded
Apr 29, 2013
7:02 AM EDT