I hate this game. Out of all the time I've encountered it over the past decade, this game is... prude, to put it lightly.
For starters, this is a time waster game. It expects you to gather material, leave to smelt and your materials and sell/restock/power-up before going back in. It's simple, however, the demands are high and the consequences are dire should you fail. For example, in order to progress, one must strengthen their weapon, and again, and again, and again, to levels that are so high that you'd be considered a master after wasting about 6-8 hours on this, but that's only for weapons, and Paulous will be needing a combined effort of offence and defense to take down, and IF YOU EVER DIE, YOU'RE BACK TO SQUARE ONE.
This game expect that you can rack up points easily, I dare even say that it can be conceited of itself, but I shouldn't lash my frustration out at the game (even though the 'user creator' is a sore thumb of this). I should judge by its functions, which saves (regrettably to those that fail) and it will self check to distribute medals upon startup (when it decides to), so it does have some concern for the player in mind. Paulous, that gingered lummox that has a special place in Hell for him, does add a bit of complexity to the whole thing. But God damn, do I hate this game for not being forgiving on players. If it has some experience points to help push the player along or maybe more chances of getting those dragonstones, then maybe I would've been more generous on giving stars, but hey, you get what you give.