Completed game in under 2 minutes, especially after having figured out the buttons and what they represented.
Sword, Cheese, Mouse Hole, Locked Door and suddenly a wizard and with having no other places to have been able to venture to find any sort of secrets regarding the wizard, it was again obvious ... too obvious that you needed to use sword on the wizard then bam, game done. "Yeah, we were keeping score" and scored a 4. Tried again and this time took longer, used every possible option except what I was supposed to use, beat the wizard again with his weakness being a sword through the chest, again, score of 4.
Revise the score system so that it actually dictates a score different from 4 and make it more difficult to get to the wizard. This game was a little too short and too easy to get through. I do enjoy the DS style UI, it's just this game needs more.
Great effort into the game itself, this I'm aware, but games like this are worth playing through at the very least a couple dozen puzzles before finally being able to get to the wizard and destroy him. Hell, It'd be even awesome if the mouse hole was hidden in a different part of the castle rather than right next to the guard itself.