Sky Hounds

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Author Comments

This is a 2D, horizontal scrolling shootem up in the spirit of classic games such as R-type and Gradius. Play as a small, round mech, Dizzy, and his human co-pilot, Charley, in a search to find and rescue their friends after an alien invasion.

The Game features five areas all with completely distinct, parallax scrolling backgrounds and each with its own unique, multi-staged boss. It also features over a dozen unique enemies to destroy.

This is a dense game, and if it is not enough, unlock new game plus mode for an even greater challenge.

Farm money by playing or replaying levels, and buy a variety of weapons and equipment to ease your struggle. Also buy and deploy pods which are small floating entities that attack or provide utility.

Arrows or mouse moves.
z or left click is shoot
x activates hyper bar when full
e deploys pods menu
(deploy by clicking)
p pauses
esc skips all dialog
space skips current dialog.

EDIT: I'm really excited on .all the views and praise the game has been getting lately. front page! Woot!. Thanks everyone for your support. We've added a donation button to the game. We hope that is cool. I like to think of it as a pay what you want button. If you like our game and want to make more you can help make our game development more sustainable by donating. But if you don't want to or can't that's cool too. Just enjoy the game.

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VERY well thought out game it kinda reminds me of an old game i used to play called drill drozer GOOGLE IT love the character design and stuff keep it up! ╭( ・ㅂ・)b

well made i like this game a ton and just like BuzzWhipple said it feel like an old SNES game I LOVE IT ^_^

feels like an old SNES game and I like that.
Well done.

I love playing side scrolling shooters, how I miss the 80's

First thing's first, this is a good game. I mean, blow a whole day just to beat, good. The visuals are great and work well together, the music is quite tight, and I couldn't help but actually start memorizing the formations. I like the story, too. A little more involving than most upgrade-shooters. I like it.

The gameplay depth is where I find myself scratching my head. I find myself wanting speed up modules of some sort. All the time. Speaking of dodging, the sprite size of our spherical hero is far too large for some of the dodging required, especially in the last stage. And the pods seem a little... flimsy. I get that you're probably meant to spam the ever-loving crap out of them (9 pods max, huh?), but I'm not sure if using them is ever worth stopping the action to place them, then going back into the action and possibly having you or a pod eat a hit. Also, I learned very quick; pods + tight quarters= nope.

I could be wrong. All that could be part of the difficulty. But if I didn't say anything, you would know, so... yeah. Grain of salt. GG. Awaiting Sky Hounds 2 with baited breath. 3.5/5

Credits & Info

4.17 / 5.00

Apr 19, 2013
6:47 PM EDT
Action - Shooter - Horizontal Flight