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Cubo is originally a school project I did from scratch in Flash in grade 11th. I never got the time to really finish it or work on a storyline or something, but you can still enjoy here the work I managed to do in the 2-3 weeks I had for this project.

I hope you guys enjoy it!

Controls are explained in the game.


I'd like to thank you guys a lot for your feedback! As much as I would like to fix the flaws you all noticed here and there, this project was programmed like a year ago when I had absolutely no experience in programming, and now that I look at it I wish I would have been a little more organized. I won't fix this version, but I will probably redo it at one point for a project in my programming classes and add you guys' recommendations at that time. Thanks again for commenting on it, it's really helpful.


I know this tries to have the Super Meat Boy feel to it, but i don't think it should be necessary, i find my self slipping and sliding into the lava all the time and yet suck a geometric world that you think would be so precise :/ anyway, it was an alright game other than the previously mentioned flaw.

Pretty good job. Definitely had a "Super Meat Boy" feel to it, with the light jumps and platform techniques. I really did like it though. I need to see what else you have! Keep up the good work!

Nice art, few glitches but good job doing it with no programing experience in year 11.

This game was pretty bad in my opinion.
Even if you did only take about three weeks the game had
no achievements, sound, or music.
The game's movement was a bit slippery, and also the game had some bug
on the third level which didn't let me reset after I got trapped.
Now the game's graphics in my opinion were decent for a three week project.
But still some music and sound would've kept me playing. :(

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There are a lot of extremely annoying bugs in this game. Sometimes the character doesn't move with the platform, when I restart level 4 it takes me back to level 3, and the mechanics are just generally annoying (jumping and moving don't feel natural). Side grumble: I hate it when the up arrow doesn't work for jumping for no apparent reason.

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Credits & Info

2.93 / 5.00

Apr 7, 2013
3:49 PM EDT
Action - Platformer - Other