The graphics are meh, the gameplay is okay, the controls feel too slippery and there's no mute button.
A long time ago, an evil outcast attempted to conquer the universe. However, as is in life, where there is a villain . . . There is a hero. Jump through 11 levels of unique platform action, culminating with an important choice that you get to choose.
The graphics are meh, the gameplay is okay, the controls feel too slippery and there's no mute button.
Challenging, good music, great idea! Criticism for you: the art style is a tad bit bland, during the course of the game, the background becomes lighter and lighter, giving an impression that the player is bringing light back to the world (love it), any sort of background further emphasizing this point would be sweet!
Additionally, I forget which level it was exactly, (i think it's the one where you start off with a 3 block base) but at the very end of the initial platform, something has a tendency to make the character stick, this happened in other places on the same level (but nowhere in the rest of the game).
That's all i've got for you, great job!
ufff i did it!!, it's hard .-.
Its ok ig, its all been done before, no reset and theres a small problem with falling of the screen and having to reset the page
This is a game with a decent story and decent gameplay with a few glitches that nobody seemed to report. The slippery controls were already mentioned, as well as what others believe you intended for your blocks. I personally thought there'd be a reward for lighting up every single block until I realized I couldn't reach them all (I was probably just overthinking it).
I received both endings, and I think in terms of the story it could of been improved with little cutscenes rather than just text with info on the hero. Different types of power ups besides super jump would of been nice, and you could of utilized removing power ups more this route too, but perhaps you can do that in a sequel that has more stages, and as such more room for such things.
As for the glitches I noticed two of them. First off in certain spots when you lit up a block you couldn't move forward. Instead I had to move back slightly and then move forward to progress. That glitch got me killed quite a few times because I didn't realize what was happening at first. I'm going to use the stage right before the big decision to explain the second glitch (though it can happen in prior stages too). After you cross the spike ridden area and reach the super jump, you can go off screen to the right where your character isn't visible, and then hold the left key to land where the white stage clear point is. I hope that makes sense, cause I wasn't sure how to explain it.
Now for suggestions to get it's own section. Cutscenes between the hero and villain as you progress, hide the blocks till there lit up if thats what you were aiming for, and you could also have light/darkness puzzles (where you turn on/off light switches) if you go that route, smoother controls, perhaps a little more background on the hero/villain. Overall the game has potential, I just feel like you could of done so much more with it. Well anyways, that's all that comes to mind for now.