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Zombie Labyrinth

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Kill as many zombies as you can, try the keys to open locked doors and find the exit! Remember to reload your gun with shippers that you will find around, otherwise you will find yourself without of ammo at the mercy of the zombies!

Use cursor keys to move, 'Z' to fire, 'Q' to lateral move left 'E' to lateral move right, 'P' to Pause. Also WASD keys could be used to move and SHIFT to fire.

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my load was fast

long ass load!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Not sure why the game took so long to load. I thought this was going to be interesting, but it was not. It was dull.

this game takes forever to load

It's a nice throw-back to the old Wolfenstein 3D days, but more like in an alpha or beta state of it from my personal opinion. Folks say there needs to be 'more enemies', yet as it stands, I died on the second level, so I only saw two kinds of zombies - white and green. So, maybe it needs more varied enemies, maybe not - we can't expect this to be L4D in terms of the number of zombie types, and this isn't Resident Evil, so we don't need more than just zombies. It's called ZOMBIE LABYRINTH for a reason.

Aside from the limit on enemies and the graphics, I'd say it's pretty solid. As someone mentioned, having a mini-map might help a bit, but I don't recall Wolfenstein 3D having one, either - you just had to remember if the room looked familiar or not, and that can sometimes be judged by if there were bodies on the floor. The enemies kind of reminded me of Minecraft in how they moved, and they became incredibly paper-thin when killed from the side when they fell over. Has an arcade feel with the health, score, and limited ammo, but it could use some polishing.

Overall? Ambitious form as it is, needs a good amount of work done to it, but is solid enough to stand on its own. I was lucky to not get killed on the first level because I was using Shift a lot, and it brought up the prompt about Sticky Keys - having Shift be a key to use for firing is one that can work, but when you tend to do burst fire to conserve ammo, it becomes counter-productive.

I give this a 3.5 out of 5, because it's solid enough as it is, but adding more to it and polishing what's already there would make it stand out more. Just...don't have another ambitious leap like this feat was, okay? Typically, that just ends up ruining the game, but if you think you've got what it takes to take that ambitious leap and make it work for the betterment of the game, take that leap of faith.
Just, uh...keep a copy of this on back-up, in case the ambitious leap fails that version of the project.

Credits & Info

3.27 / 5.00

Feb 3, 2013
3:39 PM EST