I have to agree that the philosophical aspect seems too forced and blatant. It's probably better to be more subtle and let the imagery convey the message rather than bonking players over the head with it. I was enjoying it, though, until I got to a level that required far too much precision to complete, it was frustrating without making me feel compelled to continue, so I stopped. Yet, I'd love to come back to this when it's polished up a bit more. It's an interesting idea and a kind of game I generally enjoy.