Missile Walker

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Missile walker is a hardcore retro game in wich you have to defeat all enemies to progress. Most of these enemies will shoot you missiles, wich you can ride or just walk over. You also gain the ability to slow time down to do some super-precise moves and avoid obstacles.

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Great idea riding bullets. When I get into the groove the music and redirecting bullets is super fun.
However, the level design is killing me, and not in a fun way :/ I wish there was more space to redirect the bullets in bigger levels that encourage me to use them to destroy the cannons.

Very interesting game. Reminds me of a typical arcade game i would play on the web as a kid :). The difficult controls gives it a personality and distinguises it from other platformers. I think a good challenge is an important part of making a platformer. I'll give you +0.5 stars for nostalgia :3

I wasn't too into it for the first few levels, because i felt like the controls weren't the best for landing on small platforms, because you slide a little bit before you stop, but the levels were designed like you had super tight controls. The missile surfing, however, was a blast. Honestly I really liked the way the camera rotated with the missile, And it was satisfying to send a missile hurtling towards an enemy.

When you introduced the time slow mechanic, I was super annoyed trying to hit the spot on the turtle-missile-shooter-thing that would kill it. I kept feeling like I had hit the sweet spot, but I kept dying. I gave up at that point, but I did enjoy what i had played so far. You had some interesting mechanics, and I really liked the image burn effect. The controls could have been made quite a bit more tight, however, and the hit detection was sometimes spotty.

The controls have too much sensitivy and the games have problems in the part of the bomb,I think this is a problem of my computer,but I don´t know.

I found this game basically impossible to play.
Maybe it's because i'm not twitchy enough, but still.

The controls suck, you just keep going for miles after you stop holding a button and occasionally they just don't respond at all.

The image burn-in is annoying as fuck and hurts my eyes, which are already burning from the constantly changing colours.

Considering how bad the controls are, you expect me to jump on top of moving missiles with my tiny character? I think not.

The music is just plain annoying, and provides ample ear rape if you happen to click away from the game for even a moment.

And the typos are just terrible. "Aesthetics" is no excuse to have this many spelling errors, especially to the point that i can't actually understand what you're trying to say.

There were also many annoying game mechanics, like that i can ride on the side of a missile if it's horizontal, but i die instantly if i bump into the side of one that's falling vertically.

Since i couldn't manage to get past level three, i'm not sure how the rest of the game plays out, but considering what i've seen i doubt it would be any different. This "game" isn't difficult, it's just broken and terrible.

soyyo5159 responds:

Ouch. Thanks for the feedback anyways. I always say negative critics are the best, because understanding what's wrong with your game is the only way to make better ones.

Credits & Info

2.31 / 5.00

Jan 9, 2013
5:51 PM EST
Action - Platformer - Other