Nothing new or interesting for the shot them up genre. The game shows a lot of laziness since you fight the same boss over and over again, just with a different size, but with the same background and your ship also stays the same from start to finish. Seeing your ship getting upgrades or new enemies in between waves and different bosses would've been pretty neat, and even if I had some fun from playing this I felt like I was replaying the same thing over and over again. It could be a lot better.
Financial constraints at the time prevented me from being able to afford an artist that could create all unique bosses and scenery. It was half gameplay decision and half cost cutting measure. I appreciate the honest feedback and agree that this one needed more time in the oven.
Nice. like it.
I'm sure they think that menu animation is cute, just like they think that ZayPlay animation is cute, but it's just a massive waste of time. Good job pissing me off even before I managed to get into the game.
Once I did get in, the hardest part was staying awake. All they did was take one ship sprite and gradually add more pieces to it for other bosses. The bullet patterns are all very standard, and very easy. Don't be surprised if you beat the whole game without taking any damage at all.
ZayPlay was the sponsor, I had to add that splash animation of theirs. I agree, in hindsight, that the menu transitions are too long.
Thanks for your honest feedback.
Very short and eazy bullet hell game. Nothing interesting here.
Thanks for playing anyways.