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Red Rogue

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Descend into the Dungeon of Chaos, retrieve the Amulet of Yendor, kill all who stand in your way and return with your prize.

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This game is awesome. Good atmosphere, good rogulike concept.

I've loved this game since I first discovered it. So simple and ruthless, yet deep and magical!

This RPG is given much depth by the RNG, many weapons, wide selection of runes and, well, the rest you can see yourself!

A deep, mysterious and rich game.

Aside from obvious remarks that had been made countless times concerning the game's elegant design and surprising complexity, as well as the atmosphere of indifferent hostility conveyed through the graphics, sound and even control scheme, this game also features some powerful ludonarrative moments.


After "completing" the game several times, it occurred to me that Red is actually stuck in an endless cycle of death and rebirth, and the rogue-like trope of multiple, replayable runs becomes internally contextualized--which is a fancy way of saying: the fact that the players can restart run after run is now a meaningful in-universe mechanic that the character has to face personally.

This is all the more potent considering how this game is an homage to the original Rogue, perhaps even a direct sequel, as some have pointed out.

That combined with other moments where references to cultural elements of yesteryear, like D&D monsters and Tolkien-mythos are realized make for more experiences of mixed nostalgia and discovery. I also remember distinctively that I had a similar sensation to receiving a love-letter when I clicked outside of the game window, intending to quit playing, only to realize that the pause-screen has changed in response to my in-game progression.

There is a lot of hidden genius in this game. I love that it is keyboard-only control. For a game where you CAN'T JUMP (until way late in the game, or so I hear), it manages to be exceptional. The way you have to actually search for lore to try and understand what's happening is very interesting. It's refreshing to play as a woman who is trying to save her husband in a kind of inverse Orpheus and Eurydice scenario. It's also pleasant to play as a woman in a game that does not skimp on the gore. It's hard to figure out how to unlock certain things, but it is satsifying when you do (if only by serendipity).

I was level 6 or 7 on floor 3 and some random enemy Quickened and insta-killed me and my minion. Very rude. Only I'm allowed to do that!

And I've had about enough Flies.

Anyway, I've been looking for a game that was as good as Spelunky to fill the void left by Spelunky after I finished it, and Red Rogue is that game. Except it's harder.

Credits & Info

4.21 / 5.00

Dec 4, 2012
6:28 AM EST