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A Game in One Week

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Good choice! 5 Points

Decided the genre of the game!

Maker 5 Points

You make man? No, woman?

Enemized! 10 Points

Escape the blocks!

Graphed up! 10 Points

Let's get graphic

Achiever 25 Points

Achievers, scavengers, what's the difference?

Designer 25 Points

Make your own level

Debris dodger! 50 Points

Beat day 4 without losing a single heart!

It's done! 50 Points

Finish the game!

Rapid development! 100 Points

Make the game in less than 24 hours!

Real ninja! 100 Points

Beat day 5 without losing a single heart!

Author Comments

Each day presents a different phase of the game making process. Work your way through prototyping, adding graphics and designing your own level, and try to finish the game as fast as possible. Each time you get a setback and fail at a certain phase, some time will be deducted from what's left of your original 10080 minutes (= 1 week).

Use mouse and arrow keys to play. Notice that in day 1 there is only one right choice.

Update (~15 hrs after submitting):
- The hit detection between the player and the bullets and debris is now more precise.

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one week love it

Ok I don't mind games that get harder as you go but to make little specs that dmage you and are not easy to see all the time is a bnit too much.


to be fair: if your only complaint is its difficulty i just suggest the ancient saying of Git Gud Scrub
overall the platforming mechanics feel a bit slow in my opinion, but that's all

this game is entirely luck, the black cars could fuck with you when you're right at the end or the the purple and pink air bubbles could get in your way and ruin it. the 10,800 seconds are to give you hope, but this game is near impossible, due to being luck based.

Credits & Info

2.64 / 5.00

Nov 17, 2012
3:24 AM EST