is it me? or it's just this "shining ball" always destined to choose Platformer?
Why create an ocean of genres when you can't even hit them?
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Each day presents a different phase of the game making process. Work your way through prototyping, adding graphics and designing your own level, and try to finish the game as fast as possible. Each time you get a setback and fail at a certain phase, some time will be deducted from what's left of your original 10080 minutes (= 1 week).
Use mouse and arrow keys to play. Notice that in day 1 there is only one right choice.
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Update (~15 hrs after submitting):
- The hit detection between the player and the bullets and debris is now more precise.
is it me? or it's just this "shining ball" always destined to choose Platformer?
Why create an ocean of genres when you can't even hit them?
one week love it
Ok I don't mind games that get harder as you go but to make little specs that dmage you and are not easy to see all the time is a bnit too much.
HOW IS LEVEL 5 POSSIBLE???
to be fair: if your only complaint is its difficulty i just suggest the ancient saying of Git Gud Scrub
overall the platforming mechanics feel a bit slow in my opinion, but that's all